The problem with Ruhr is that the bases take much more damage and keep respawning. We'll see the result once the patch comes live, if we're lucky there might be enough targets that are spread wide enough to prevent this. Basically what already happens with Allied teams in RB and also in air version of the Eastern Europe map but even faster. With these two changes together there's a high chance for a wave of people just starting to suicide rush into bases, ground targets and head-on's in fast planes and winning or losing the game in few minutes before other fighters and heavy bombers can react. Previously, AI vehicles were grouped in a single 2-4 km zone, or the distance between groups of vehicles was too long. Vehicles now appear all along the 10 km frontline, or split into 3-4 zones along the frontline. New AI vehicles will appear - ground attackers, which spawn for every team and destroy the AI ground vehicles.ĪI ground vehicles distribution has been improved. The automatic feature in the destruction of AI vehicles has been disabled. Players are now free to destroy any targets of their choice, both light (artillery, trucks, AA guns) and heavy (tanks and bunkers). Previously, destruction of light vehicles didn’t affect victory points. All AI ground vehicles now affect the victory point scale, the number of AI vehicles has been increased.Now the only indicator is the victory points scale. In fact, previously they duplicated the victory point lines, but might not depict the actual required number of vehicles for victory, for example when bombing zones are destroyed. Destruction of player-controlled aircraft now gives victory points.ĪI vehicle counters have been disabled.Removing the airfield as a target might be a good change, but the players already started to suicide bomb in Ruhr because the respawn rate for bases is set way too long.Īlso the change for bombing mechanics is combined with following:Ĭhange list for all above mentioned AB and RB missions: These maps will work like Ruhr, meaning you keep bombing bases and the airfield never becomes a target. Mid-tier missions now have stage airfields, located 12 km away from the location’s centre. The size of an airfield now depends on the battle’s rank. ![]() Previously, all tiers had airfields located 20 km away from the location’s centre. In low-tier battles they are located 12 kilometres from the location's centre mid-tier - 20 kilometres high-tier - 26 kilometres. After destruction, bases may respawn randomly in certain positions, designed for every mission.Īirfields have been removed from the target list, they can not be destroyed now.Īirfield models and their location towards the centre of locations have been standardised. “ Guadalcanal“ - mission has been reworked completely.Ĭhanges for the above specified missions:īase models for bombing have been changed to the correct ones, their functionality is now similar to “Enduring Confrontation” mode. “ Berlin“ - mission has been reworked completely. Look at the latest changes in the dev server.
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